4.1 업데이트 직업 변경점, 상향? 혹은 너프!
2011.02.25 10:54lujah
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[와우(WOW) > 메카리포트 > 정보] 줄아만과 줄구룹의 귀환으로 떠들썩한 4.1 공식 업데이트를 위한 공개 테스트 서버가 운영중입니다. 물론, 국내에서는 아직 해당 테스트 서버에 접속할 수 없습니다만, 관련 업데이트 소식은 발빠르게 전해지고 있네요. 조만간 국내에서도 4.1 대규모 업데이트를 만나볼 수 있을 듯 합니다. 4.1 업데이트에 포함된 사항 중, 직업별 변경점만을 모아서 정리했습니다. 자료 출처는 mmo-champions.com 이며, 오역이나 오타가 있을 시 댓글로 제보해 주시면 수정하도록 하겠습니다.
All
non-damaging interrupts off the global cooldown will now always
hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze,
Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing
Shot, and related player pet abilities.
Dark
Simulacrum now works on numerous additional spells in dungeon encounters. 혈기 Death
Strike self-healing no longer generates threat. 냉기 Blood
of the North (passive) now permanently converts both Blood Runes
into Death Runes. There is no longer any proc interaction with Blood
Strike required to activate Death Runes.
Efflorescence
has a new spell effect. 조화 Solar
Beam is now more responsive when enemies move into or out of it.
Explosive
Trap now has a new spell effect. Master`s
Call now has a new spell effect. Tame
Beast now tames pets to match the hunter`s level, rather than 5
levels below.
화염 Ignite
is no longer triggered from periodic critical effects.
Word
of Glory now has a 20-second cooldown. 신성 Walk
in the Light (passive) removes the cooldown of Word of Glory. 보호 Divine
Guardian cooldown is now 3 minutes, up from 2. 징벌 Divine
Storm now generates 1 point of Holy Power if it hits (i.e. successfully
lands on) 4 or more targets. Sacred
Shield`s internal cooldown has been increased to 60 seconds, up
from 30.
Divine
Aegis duration has been increased to 15 seconds, up from 12. Dispel
Magic can only be used on the casting priest as a baseline effect. Dispel
Magic can now only be casted on yourself to remove harmful effects,
and now only removes 1 beneficial spell from enemies, down from
2. Holy
Word: Sanctuary has a new spell effect. Power
Word: Shield duration has been reduced to 15 seconds, down from
30. 수양 Absolution
(new passive) enables priests to use Dispel Magic on up to 2 harmful
effects on friendly targets. 신성 Absolution
(new passive) enables priests to use Dispel Magic on up to 2 harmful
effects on friendly targets.
암흑 Shadow
Power now increases Spell damage by 15%, down from 25%.
Recuperate
base effect now heals 3% per tick, up from 2%. Stealth
base cooldown has been reduced to 4 seconds, down from 10, and the
movement penalty from being in Stealth has been removed. Tricks
of the Trade now has a 100-yard range, up from 20. 전투 Improved
Recuperate now adds 0.5%/1% to the health restoration effect of
Recuperate, down from 1%/2%. 잠행 Nightstalker
now reduces the cooldown of Stealth by 2/4 seconds, and instead
of negating the movement penalty from Stealth, it adds a 5/10% movement
speed bonus (stacking with other effects) while Stealthed.
Fire
Nova has been redesigned and decoupled from shaman Fire totems.
Instead, it now pulses that same area-of-effect from each target
that is afflicted by the shaman`s own Flame Shock debuff. It now
damages all enemies except the target hit by Flame Shock. The ability`s
cooldown has been reduced from 4 seconds, down from 10. Magma
Totem now lasts for 60 seconds, up from 21. Stoneclaw
Totem`s area-of-effect threat pulse no longer affects critters. 정기 Earthquake
is no longer a channeled spell. It now has a 2-second cast time,
lasts for 10 seconds, and has a 10-second cooldown. Its damage has
been reduced by 40% from its channeled version. 고양 Improved
Fire Nova has been redesigned and replaced by a talent called Seasoned
Winds. When an enemy spell cast is successfully prevented with Wind
Shear or Grounding Totem, the shaman gains magical resistance (in
an amount equal to what a protection totem/aura would grant, stacking
with such buffs) to the spell school(s) of the interrupted spell
(except for Holy spells), lasting 10 seconds.
Charge
and Intercept no longer have diminishing returns on their stun effects. Colossus
Smash now ignores 70% of an opponent`s armor, down from 100%. Inner
Rage is now available at level 56. Intercept
now has a 1.5-second stun, down from 3 seconds. Overpower
damage has been increased to 140% weapon damage, up from 125%. Rallying
Cry (new ability) is available from trainers at level 83. It temporarily
grants the warrior and all party or raid members within 30 yards
20% of maximum health for 10 seconds. After the effect expires,
the health is lost. It has no cost, no stance requirements, and
is not on the global cooldown. It has a 3-minute cooldown, but also
shares a cooldown with Last Stand. Whirlwind
now has its cooldown reduced by 6 seconds when it deals damage to
4 or more targets. The Whirlwind effect caused by Bladestorm remains
unchanged. 무기 Improved
Hamstring now reduces the global cooldown on Hamstring by 0.5/1
seconds in addition to its current effects. Improved
Slam increases Slam damage by 20/40%, up from 10/20%. Juggernaut
no longer adds 2 seconds to the Charge stun, but instead lowers
the cooldown of Charge by 3 seconds (to 12 seconds total). Mortal
Strike damage has been increased to 175% weapon damage, up from
150%. 글: 게임메카 이선화 기자(시혼, sihon@gamemeca.com) |
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